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This guide was created as a means to compile all the knowledge I've shared on various social media platforms in hopes to provide a less fragmented resource for those seeking to learn subdivision modeling.
For me, learning is an endless pursuit. Embracing mistakes, comparing notes with others, discovery though empirical study, and pushing myself into uncomfortable situations.
It's also about enabling others to learn and discover for themselves. Knowledge shouldn't be hidden, but shared with those who have a desire to learn. Just as I did with the knowledge given to me, I encourage you to take from it, experiment, build on it, and expand your own horizons to create something new. And of course, I hope you pay it forward and do your best to teach others. This is especially important in this new AI-driven era where human knowledge is more valuable than ever.
Going forward, this guide is geared toward subdivisional modeling for game development, as it allows for learning all topics pertaining to subdiv, including unorthodox ones. There may be times where I call out exceptions for other industries if I feel it's important enough to warrant it. I recommend checking out the section on considerations first, as I touch on this topic in a bit more detail.
Theory and Mindset: The "Why"
Practical Application: The "How"
Assessing Goals
Curvature
Density